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Changelog

1.2-pre30

Changed

  • Fixed a minor typo in gscontroltest.
  • The P2 and note input modes are now disabled in menus and board games, as these modes would prevent the user from doing anything in these contexts.
  • Fixed an issue which allowed the player to catch Amber by quickly walking between the cages.
  • Improved the animation of buttons in the Pets, All Recordings and Room Impulse menus.
  • Improved the animation of save files on the title screen.
  • Fixed a sorting issue in Care's room.
  • Fixed visual issue which would occur during playback of recordings in gens 1 or 2.
  • Fixed a sorting issue next to the closet door in the school basement.
  • Fixed an issue which prevented the gen setting in the secret menu from working properly in some cases.
  • gscontroltest will now display a warning message when the window is unfocused.

1.2-pre29

Added

  • Added a gscontroltest file to assist in configuring controllers to work with Giftscop.
  • Added tables for multiplayer board games to the extras.

Changed

  • Fixed a visual issue that would occur when leaving the house during the birthday event.
  • Fixed several visual issues with Child Library faces.
  • Fixed an issue which prevented the game from saving upon entering the extra rooms.
  • Fixed an issue which caused certain inputs into the multiplayer console to be recorded incorrectly.
  • Adjusted Randice and Wavey behavior.
  • Adjusted Amber behavior.
  • Fixed an issue where P2 inputs from other players would be partially visible after the game crashes.
  • Fixed a collision issue in the area beyond Lina's Child Library room.
  • Fixed a minor issue with the locker on the school's first floor.
  • Fixed a rare visual issue caused by concurrent players.

1.2-pre28*

(This includes all 1.2 changes, up to 1.2-pre28, since 1.1.1)

Added

  • Added gens.
  • Added dynamic tiles.
  • Draw mode can now be used outside the school, and will function consistently throughout each room.
  • Added the remaining rooms in the school.
  • You can now view the chalkboard, and ghost room images in the classroom on the school's third floor.
  • Added the "All Recordings" menu.
  • Added Room Impulse.
  • Added the "Extra Stuff..." menu.
  • Added lockers to the school's second floor.
  • Care A can now be caught.
  • Care B can now be caught.
  • Added the counselor room to the school's second floor.
  • Added the driving event from Petscop 11.
  • Added the orange car event from Petscop 22.
  • Added the reverberated version of the house voices sound.
  • Added the white block near the house road.
  • Added more sounds to sound test.
  • Added the prerendered discs in the bedroom from Petscop 14.
  • Added Lina's grave.
  • Added the "retrace your steps" event.
  • Added the text boxes which appear in Petscop 12.
  • Added the windmill event from Petscop 6.
  • Added pink tool.
  • Added the room from the end of the soundtrack video.
  • Added the demo from the beginning of Petscop 9.
  • Added <sound=#> tag for language files, which will allow custom languages to control whether a text box should use text appear 1, text appear 2, or be silent.
  • Added the demo recording shown in the beginning of Petscop 14.
  • Positive or negative axis inputs may now be bound to to buttons.
  • You may now control the Needles Piano with keyboard keys, by switching the input mode (via the tab key, by default) while holding the Needles Piano.
  • Added concurrent recording playback.
  • Added a dialog box when the game is first opened, which will display the controls and allow the user to pick between two predefined layouts.
  • The F10 key may now be used to open the persistent data folder.
  • The F11 key may now be used to toggle fullscreen mode.
  • The F12 key may now be used to save a screenshot.
  • The game window is now resizeable.

Changed

  • Improvements to many assets.
  • Refactored a very large amount of the game's code.
  • Fixed a bug which allowed the player to open the pause menu during the Garalina logo animation, if they pressed the start button soon enough.
  • Optimized the size of save files and recordings.
  • The disc menu will now play "zoom_here" on the disc which corresponds to the current gen, rather than always playing it for the middle disc.
  • Fixed wavey rain sound not being affected by volume settings.
  • Attempted to fix a bug which sometimes caused the piano in Pen's room to be very loud.
  • If the phone in anna-office has not been picked up, you can now hear it ringing from hallway2.
  • Adjusted first person movement and rotation speeds.
  • The burn-in monitor will now show a thumbnail image of the current room, as opposed to always showing an image of the house.
  • Improved the windmill Lina model animation.
  • The speed at which you can remove petals from the flower in shed1 is now limited by the speed of the treadmill in Pen's room.
  • The title screen music will no longer play directly after a demo ends.
  • You can now select options in the pause menu before the initial pause animation has finished.
  • Adjusted the guided movement on the school's second floor.
  • Improved lighting in the area beyond Lina's Child Library room.
  • Fixed an error which would occur when the game tries to display text with chars that are not in the font.
  • Improved Pen piano camera settings.
  • The game will now backup save files before deleting them when beginning strange situation.
  • The objects in the garage will now be invisible for a couple of seconds after entering the room.
  • The face sprite in Child Library bedrooms will now use a gray outline.
  • Care A and Care B can now be dropped into the Child Library.
  • The game will now save whether Child Library and school machine dropoff wheels are open.
  • Renamed "library_cv_mike" string to "library_mike"
  • Renamed "library_cv_care" string to "library_care"
  • Renamed "library_cv_wmgirl" string to "library_lina"
  • Renamed "library_drop_nlm" string to "library_drop_care"
  • Renamed "library_room_wmgirl" string to "library_room_lina"
  • Reversed the sound test and house calendar controls, so that the button sprites actually show which buttons you need to press to navigate them.
  • Improved camera behavior in hallway2.
  • Improved lighting in the birthday version of the house.
  • Loading screens will now appear while quitting via the pause menu, and when demo recordings end.
  • Improved title screen animation.
  • Improved needles piano audio.
  • Improved Pen keyboard audio.
  • Recordings will now store note events.
  • Improved Garalina logo animation.
  • Optimized scene loading.
  • Pause menu button animations will now stop when the game crashes.
  • The needles piano in the school's first floor will now appear automatically after about 25 seconds have passed.
  • You can no longer walk back into Lina's room after entering the room with the gift boxes. This is intended to fix an issue where people would activate certain events out of order, and cause the game to skip several events in the house.
  • Moved the house further away from all other landmarks, so that the distance is more consistent with that shown in Petscop 17.
  • Fixed an issue which would cause the green key to become impossible to collect if the room was exited before the key reached the player. Now, when this happens, the box will reset after the player comes back.
  • The dial on the Burn-in Monitor will now change according to the ingame time.
  • Adjusted house exterior geometry to reduce visual issues which would occur when the camera overlapped the house.
  • Corrupt save files will now appear as empty files on the title screen.
  • Random selection of piece sounds now uses the same algorithm as the original Petscop.
  • Improved tool message animations.
  • Streamlined multiplayer authorization.
  • You may now connect to multiplayer without setting a nickname.
  • You may now only join multiplayer from the garalina animation or title screen.

Removed

  • Removed translated title screen models.
  • Removed builtin custom languages.
  • Pressing esc on the title screen will no longer close the game.
  • Removed "Corrupt File" title screen string from the language file.
  • The square button will no longer control the needles piano.

1.1.1

Changed

  • Changed sound test "Leaving" sound to the choir sound.
  • Fixed a lighting issue that would occur after looking at the windmill, from tool's room, directly after having loaded a save file which was last saved in tool's room.
  • Added collision for the archway on the house road.
  • "Lina" will now be corrected to "Boss" in P2 talk.
  • Improved blue tool sound.
  • Improved camera settings in many rooms.
  • Minor improvements to P2 talk.
  • Fixed custom languages on OSX.

1.1

Added

  • Added a settings file.
  • Added the Marvin event from Petscop 8.
  • Added the burn-in screen from Petscop 16.
  • Added Discord RPC.
  • Added the objects on Marvin's desk in the school classroom.
  • Added the windmill pieces.
  • Added the options menu.
  • Added MIDI keyboard input for the Needles Piano.
  • Added Wavey's rain.
  • Added sound test.
  • Added a new NTSC filter.
  • Added the Garalina logo animation.
  • Added the casket rooms from Petscop 20.
  • P2 talk now uses a full phonetic dictionary.
  • Added the cake & blue tool drawings sprite during the Strange Situation event.
  • Added sort-test room.
  • Added school stairway room (WIP).
  • Added third floor school classroom (WIP).
  • Added the "Work Zone" room from the soundtrack.
  • The school locker can now be unlocked.
  • You can now free Belle from the Quitter's Room.
  • Added the slice of cake & papers sprite on the table near Care's door, during the strange situation event.
  • Added the bench image in hallway2, behind a wall.

Changed

  • Fixed P2 talk on the title screen.
  • Fixed P2 talk during demos.
  • Fixed demo guardian sometimes not facing the correct direction when the demo begins.
  • Fixed several sources of unwanted demo desync.
  • Fixed the game crashing if a demo ends while the a pet description is open.
  • Adjusted child library textures.
  • The aspect ratio is now forced to 4:3. Hopefully this should fixed the stretched screen bug.
  • Fixed several issues with Pen's collision.
  • Fixed a visual issue that would occur when you closed the pause menu after having selected "Just Quit."
  • Fixed child library text boxes not appearing when a face is entered while the animation is playing; When this happens, the animation timer will be reset.
  • Care A, and Care B, can no longer be left at the child library.
  • Fixed Tiara always lagging behind by a very short time.
  • Fixed a visual issue that would occur when you pause just after collecting a piece.
  • Demo files are no longer saved with spaces in their name.
  • Fixed the strange situation door impact occuring before the player enters the loading zone.
  • Fixed even care text box appearing if you catch Care NLM after having caught every pet in even care.
  • Updated credits.
  • Updated Italian translation.
  • Updated Russian translation.
  • Updated Spanish translation.
  • Updated Brazilian Portuguese translation.
  • Disabling the NTSC filter, or enabling dither or FPS clamp, will now be saved in the settings file.
  • Added a limit to how long save file names, and tool questions can be.
  • The current language is now saved in the settings file.
  • The even care bucket will no longer reset every time you enter randice & wavey's room. Now it will only reset after the bucket has been used to catch a pet.
  • Fixed a minor issue in the message that appears when you leave Care NLM at the child library.
  • Fixed P2 talk working after the game has crashed.
  • You can now press triangle to undo, or exit the child library face input menu.
  • Improved UI button scaling.
  • You can now walk behind the signs in Even Care's second room.
  • Fixed a z-fighting issue in the house living room.
  • Improved tool model.
  • Improved textures for tool's room.
  • Fixed a minor visual issue with Roneth.
  • You can now disable FMVs via the settings file.
  • Updated pink piece sprites.
  • You can now move while Mike's grave message is visible.
  • Minor adjustments to walking animations.
  • Fixed a bug that caused the caught text to persist to the title screen if you stop a demo shortly after a pet is caught.
  • The house door will now eventually open on it's own after you've used the key.
  • Fixed P2 toggle activating when the window isn't focused.
  • The phone in the underground office will now stop ringing immediately after you first interact with it.
  • Various improvements to many assets.
  • Made Pen behave more accurately.
  • Improved the dithering filter.
  • Moved the house & school.
  • Adjusted text box animations so that they're more accurate.
  • While in first person mode, movement & rotation will now stop immediately, as opposed to decelerating.
  • Fixed diagonal lines in draw mode.
  • Fixed a minor visual issue with the draw mode pencil.
  • Adjusted Child Library face sprites.
  • Improved needles piano glow animation.
  • Save files will no longer save the most recent loading screen. Instead, when you load a save file, a loading screen will be picked based on the scene that is being loaded.
  • Fixed distortion on P2 talk sprites & text.
  • You can now move while any text box is open.
  • You may now visit the school by walking North, for a very long time, in the underground road room.

Removed

  • The book of baby names no longer toggles the old debug menu.
  • Removed the old debug menu code.
  • Removed the gift plane graphics test code, as it is no longer necessary.
  • Removed gfx-test2.