Changelog (Prerelease)
1.2-pre24
Added:
- Added /ntsc offset, which will toggle a slight horizontal offset which was causing visual issues on some GPUs.
- Added /screenshot fp.
Changed:
- Fixed a bug which prevented some midi files from loading correctly.
- Fixed a bug which prevented some mirrored tiles from saving correctly.
- Fixed a visual issue that could occur when concurrent players move between rooms where the zbuffer is enabled.
- /player mode is no longer case sensitive.
- Fixed a visual issue in mirror-entrance when /episode is set to a value between 1 and 10.
- Adjusted piece positions in road.
- Fixed /say not applying inputs if the console is open.
- Fixed a bug which prevented the driving event from ending correctly.
- The /draw command will now display an error in the console if draw mode is disabled in the current gen.
- You can no longer interact with the title screen during loading transitions.
- Fixed a visual issue in the pause menu when -force-d3d11 was used.
- Fixed a visual issue that happened during loading transitions when -force-d3d11 was used.
- Fixed girl-world being treated as a sound effect by /volume.
- Fixed a minor sorting issue in level1-room3 that occurred when the zbuffer was disabled.
- The driving event will now only occur in gen 10 or later.
- The orange car will now only hit the player after Belle has been freed from the quitter's room.
- Fixed a collision issue with the Even Care bucket when it is brought into Roneth's room, and then into another room.
- Fixed a visual issue with the level1-room5 keyboard.
- Fixed a minor issue with a school-basement camera transition.
- Limited the number of concurrent procedural audio sources to 16 at a time.
- Fixed a bug which allowed guided movement to activate in school-floor2 while the player was on the stairs from school-floor1.
- Fixed a minor collision issue with the cellar trapdoor.
- Fixed a visual issue which could occur in the pets menu.
- Fixed a visual issue with the shed1 entrance.
- Fixed a minor collision issue in test-plane.
- Adjusted green key height.
- The blue tool on the house road will now only appear when the house is in the June 5th state.
1.2-pre23
Changed:
- Fixed an issue with the oouEpisode field in settings.ini.
- Disabled /say command in gens 11 and earlier.
- Fixed a crash that happened in certain rooms when the fog radius was set to extremely high values.
- Disabled vsync by default, for now.
- /tiles load can no longer be stickied.
1.2-pre22
Added:
- In gen 9, demos will now sometimes play back in a different gen than the one they were recorded in.
- Added <sound=#> tag for language files, which will allow custom languages to control whether a text box should use text appear 1, text appear 2, or be silent.
- Added more logging to /info.
- Added /caught command.
- Added /vsync command.
- Added /zbuffer command.
- Added /quantize command.
- Added /episode command.
- Added /cam mode custom.
- Added command macros.
- Added /tiles autoexec.
- The empty scene can now be used for playing tilemaps.
- Added /light clearcolor.
- The /midi command can now be used to play midi files.
- The left path in school-stairs will now trigger a transition to gen 14 after the counselor event has been completed.
- Added /sticky command.
- Added the demo recording shown in the beginning of Petscop 14.
- Added sort-test recording.
- Added care-dancing-sign recording.
- Added /tiles mouse.
- Touched some grass.
Changed:
Removed:
- Removed /school command.
- Removed divide tile gradient type.
- Removed topdown and player camera modes.
- Removed level1/drawer_back texture.
- Removed test2 recording.
- Removed some of the previous extra scenes.
1.2-pre21
Added:
- Added pink tool.
- Added lina-bench scene.
- Added /vertprecision command.
- Added the demo from the beginning of Petscop 9.
- Added /recording treadmill command, to debug data which is generated for the previously mentioned demo.
- Added the very quiet version of the caught sound, which plays after the player catches Toneth.
Changed:
- Fixed concurrent players' pieces rendering in the actual player's view.
- Fixed incorrect /speed behavior when /perspective marvin is used in gen 7 or later.
- Fixed a bug which allowed the player to open a second text box while the even care completion text box is open.
- Fixed even care completion text box sometimes appearing after removing a pet from the school basement machine.
- Replaced /spawnai, /killai and /summonai with a general-purpose /ai command.
- Refactored keys.
- Improved newmaker plane grass texture.
- Improved the school window texture used during the windmill event.
- Adjusted newmaker plane grass geometry so that it looks better during the windmill event.
- You can now use /perspective tiara, and it will behave the same as /perspective belle.
- Reimplemented the Marvin event from Petscop 8.
- Adjusted dithering shader to be more accurate.
- Fixed a bug which allowed the player to use green tool during the counselor event.
- The driving sequence rumble sound will no longer play while the game is paused.
- Pieces will now be disabled during the driving sequence.
- Tool will now display a green calendar when asked what month or year it is, while /perspective marvin is being used.
- The monitor in front of room 7, in school-floor3, will now display the windmill.
- Finished "the_house" in the extra stuff menu.
- Improved school-floor3 collision.
- Improved school-basement collision.
- Fixed green tool position not saving.
- Fixed a crash which would occur when you move one space on your first turn during Graverobber, while playing against the AI.
- Fixed a visual bug which would occur after the game was paused, and then unpaused, while a recording was focused during room impulse playback.
- Fixed a visual issue which would occur after the game was paused, and then unpaused, during the windmill event.
- P2 talk will no longer prioritize "byte" over "bite."
- The needles piano now uses the square button, instead of the x button.
- Fixed needles piano sometimes persisting outside of test-plane when a concurrent player is present.
- Fixed needles piano chalkboard notes appearing in other rooms if a concurrent player is in school-floor1.
- Fixed "GiRL" letter sprites appearing in other rooms if a concurrent player is in school-floor2.
- Fixed "Even Care" sprite appearing in other rooms if a concurrent player is in gift-plane.
- Fixed school-floor3 pieces and sound effects appearing in other rooms if a concurrent player is in school-floor3.
- Updated Child Library note texture.
- Updated house stove texture.
- Fixed a bug which would cause the title screen model to use the wrong colors on some machines.
- Fixed a graphical issue which would sometimes occur after the /tiles clean unusedtex command was used while editing a tilemap.
- Fixed several visual issues involving child library faces and concurrent players.
- Fixed models rendering while the house calendars are open.
- Fixed a minor visual issue which would occur when resuming from the pause menu while playing a recording via the secret menu.
- Fixed a minor visual issue with the Lina grave message.
- Fixed the /recording record command always producing an error if no name is specified.
- Movement will no longer be disabled while viewing the Lina grave message.
- Checkers will now end if a player can't make any valid moves.
- Enabled checkers during the counselor event.
- Fixed a minor visual issue with the button sprites on the house calendars.
- Several minor improvements for gift-plane.
- Fixed Petscop 17 text boxes, and several others appearing while the pause menu is open.
- Fixed a minor visual issue which would happen upon pressing start multiple times while a text input box was closing.
- Fixed sorting issue with the tool in the house bucket.
- Disabled green tool in early gens.
- Fixed gen 7 Marvin text boxes not working properly in Room Impulse.
- Fixed garage door prompt not working while Marvin is present.
- Fixed shed2 causing the game to freeze in gens 1 and 2.
- Fixed the default camera positions used by Room Impulse in party, roadmap1 and roadmap2.
- Fixed first person overlay sorting not initializing properly upon entering a room.
- The machine dropoff wheel will now be open by default.
- Fixed a visual issue with the filing cabinets in anna-office.
- Fixed the player facing the wrong direction when entering level1-room1 from gift-plane, newmaker-plane from level1-room1, and school-class1 from school-floor1.
- Renamed underground/tool/concrete texture to underground/tool/metal.
- Renamed underground/mirror/wall texture to underground/mirror/wallpaper.
- Added house/fridge texture.
- Adjusted collision in marvin-bedroom.
- Fixed /tiles brush mirror not working properly with /tiles brush multi.
- Updated the newmaker-plane brick building to use tiles.
- You can now specify a save file ID while using the /save and /load commands.
- Improved strange situation lighting.
- Reversed the sound test and house calendar controls, so that the button sprites actually show which buttons you need to press to navigate them.
- Improved quitter's room camera behavior.
- Fixed several issues involving the Strange Situation hat and balloon while concurrent players are present.
- Fixed /tiles command allowing the player to load textures with incorrect resolutions.
- Added the texture for the front of the board game shelf in school-floor2.
- Fixed an issue which would cause the save file to load an empty room if you quit while viewing a recording through the secret menu.
- Secret menu recording playback will now bring the player back into normal gameplay after the recording has ended.
- Fixed Graverobber not displaying "There was something in the way" message upon trying to dig through the edge of the board.
- Fixed house ladder not working properly in Room Impulse.
- Fixed Room Impulse players' needles piano sounds playing even when they are not focused.
- Improved footstep sound effect triggers.
- Improved how camera movement interacts with concurrent players.
- Improved camera behavior in Room Impulse.
- Fixed an issue which prevented /showsheets from working properly.
- Disabled animations on unfocused Room Impulse recordings in gens 1 and 2.
- Improved camera behavior in hallway2.
- Improved tile sorting.
- Enabled the z-buffer in several rooms.
- Improved red tint in shed1 and shed2.
- Fixed tool "Keep watching the windmill message" appearing in none and belle perspectives.
- Fixed /skip not resetting the windmill event timer when used in tool's room while viewing the windmill.
- Fixed most of the sorting issues which occured in previous 1.2 builds.
- The /scene command will now allow the user to reset their position, via a second parameter.
- The /reset command will now allow the user to specify whether the gen and perspective should be reset to their default values.
- Fixed an issue which prevented the game from opening if the folder path contained non-ASCII chars.
- Fixed /dc preventing the house calendars from rendering properly.
- Fixed a collision issue which allowed the player to get out of bounds in grave.
- Fixed a minor collision issue in gift-plane.
- Fixed a visual issue with frst person mode in multiplayer.
Removed:
- Removed underground/mirror/floor_reverse texture.
- Removed underground/mirror/carpet_reverse texture.
- Removed underground/mirror/tiles_reverse texture.
- Removed level2/blue_gradient texture.
- Removed /hat and /balloon commands.
1.2-pre20
Added:
- Added /info command.
- Added the school counselor event.
- Added Lina's grave.
- Added the "retrace your steps" event.
- Added the text boxes which appear in Petscop 12.
- Added /tiles brush mirror.
- Added the windmill event from Petscop 6.
- Added the ending transition from Petscop 23.
Changed:
- Fixed /invert command not working properly.
- Fixed directional inputs always being bound to WASD.
- Fixed incorrect sprite order in the extra stuff menu.
- Fixed a bug which allowed the player to duplicate pets using the school basement machine.
- Fixed discord rpc not updating when pieces are deposited into the school basement machine.
- The "frozen house" sign will no longer appear in gens where the house is green.
- The current perspective value will now be saved.
- The /skip command can now be used to skip the time in between the orange car hitting the player and the driving sequence.
- Fixed machine reverb affecting text box sounds.
- Fixed the level1-room1 exit sometimes taking you to the newmaker plane in gen 5.
- The objects in the garage will now be invisible for a couple of seconds after entering the room.
- Fixed a visual issue with the marvin-bedroom disc models in room impulse.
- Fixed a minor visual issue with the house calendar UI.
- The ambient sound which plays when viewing the school image for the first time in hallway2 will no longer play unless Care's perspective is active.
- Fixed missing collision on the white cube on the side of the house road.
- Fixed a bug which would cause loading screens to persist if the /recording stop was used while a loading screen was visible during recording playback.
- Fixed secret menu recording playback ignoring the gen setting unless it was saved to the recording file.
- You can now specify a gen while using the /recording play command.
- The title screen will now work better during recording playback.
- Fixed a bug which would sometimes cause the scene to be rendered twice during room impulse playback.
- Fixed book of baby names causing the music to fade out when used by an unfocused recording in room impulse.
- Adjusted the windmill position.
- Fixed guided movement happening during loading transitions.
- Fixed the /reload command softlocking the game if it was used while a text input box was open.
- Increased tile atlas size from 320x320 to 512x512.
- Fixed /recording record and /tiles save commands allowing invalid file names, which would not save properly.
- The face sprite in library-room will now use a gray outline.
- level1-room7 will now have very slight fog in gens 1 and 2.
- Care A and Care B can now be dropped into the Child Library.
- The game will now save whether library-entrance and machine dropoff wheels are open.
- Fixed a minor sorting issue with one of the grave rocks.
- Added machine background animation.
- The message at the end of the book of baby names will now animate properly.
- Board games will now end properly.
- Renamed "library_cv_mike" string to "library_mike"
- Renamed "library_cv_care" string to "library_care"
- Renamed "library_cv_wmgirl" string to "library_lina"
- Renamed "library_drop_nlm" string to "library_drop_care"
- Renamed "library_room_wmgirl" string to "library_room_lina"
- Fixed the player being pushed out of bounds when standing inside the level1-room3 cage door as it closes.
- Fixed NTSC filter being noticeably blurrier in widescreen mode.
- Adjusted vertex snapping to be more accurate.
- Fixed a minor collision issue in level1-room1.
- The rotation of the dropoff wheel inside the child library will now correspond with the rotation of the wheel outside of the child library.
- Fixed a visual issue which would occur when the /reset command was used while a loading screen was visible.
- Renamed house/green_door texture to house/door.
Removed:
- Removed house/green_door_reverse texture.
1.2-pre19
Added:
- Added the piece sprites for the house table objects.
- Added the school counselor room's furniture.
- Added more sounds to sound test.
- Added the "Care left the room" alarm.
- You can now deposit pieces into the school basement machine.
- Added machine dropoff wheel.
- Added machine background.
- Added the prerendered discs in marvin-bedroom.
- Added the camera panning animation in school-basement.
- You can now place the egg pet into the school locker.
- The newmaker plane trapdoor will now behave differently while Marvin's perspective is being used.
- Added the broken AC animation, when the player enter's Care's room via the ladder.
- Added /tiles clear gradient.
- Added school-floor3 computer animation.
Changed:
- Updated several textures.
- Fixed pause menu messages losing their gradient in demo recordings when a submenu is opened and closed.
- Updated machine room thumbnail.
- Fixed a bug which allowed the player to catch Pen multiple times.
- Fixed an offset issue with the windmill camera in widescreen mode.
- Fixed house fmv always playing when you enter the bathroom, regardless of the current house state.
- Fixed a bug which caused the game to reset whenever you enter the house garage, regardless of the house state.
- Fixed broken gen 2 text boxes.
- Fixed a sorting bug in level1-room5 during recording playback.
- Improved title shader.
- The naulsheet and custom language folders are now located in the game's appdata directory.
- The tiles folder will now be created automatically.
- Belle will no longer be visible on the other side of the quitter's room when the player is using Belle's perspective.
- Fixed a bug which allowed the player to close the book of baby names before the transition animation finished.
- newmaker-plane will now use blue fog in gen 15.
- The book of baby names is now enabled everywhere, in gen 15.
- Fixed book of baby names text gradients.
- Adjusted gen 6 house background animation speed.
- Fixed /folder command not actually opening the folder.
- Fixed a bug which would cause the game to crash when a naulsheet was loaded in 32-bit builds.
- Fixed a collision issue in school-floor1.
- Updated Care sprites.
- Improved staircase camera behavior.
- The chat message sound will now play when people join or leave multiplayer.
- The "unknown command" error will now mention the /help command.
- "Bottom" music will now loop.
- Updated needles piano model and texture.
- Fixed a visual issue which would occur when green tool was activated in widescreen mode.
- Optimized depth sorting.
- The /skip command can now be used to skip the time it takes for the wooden trapdoor and house door to open.
- You can no longer move while viewing the casket images.
- Amber and Roneth will no longer appear in gens 3 and earlier.
- Changed several details in Even Care, depending on the current gen.
- Odd Care now uses gen 3.
- Fixed missing collision with the sign models in roadmap1, roadmap2 and hallway2.
- Fixed an error which would occur when a demo recording ends in school-floor3.
Removed:
- Removed /ortho command.
- Removed /nmpdoor command.
- Removed /housedoor command.
- Removed gen limitations on tile gradients.
1.2-pre18
Added:
- Added school basement machine sprites.
- Added /tiles brush pos player.
- Added multiplayer Graverobber.
Changed:
- Fixed a crash which would occur when you push certain objects out of school-basement, and back in.
- Adjusted behaviour of the house to work better with Room Impulse.
- Adjusted behaviour of school-floor3 to work better with Room Impulse.
- Fixed a camera bug which would sometimes occur while painting the wall in marvin-bedroom.
- You can no longer use /recording play or /recording impulse during loading transitions.
- Improved how command errors are handled.
- If /setchar has not been used, the current perspective will be used to determine how you appear to other players in multiplayer.
- Improved text gradients.
- Updated marvin and care player sprites.
- Fixed an issue with the green house wall texture.
- Fixed a graphical bug which would cause the game to display a black or pink screen on some devices.
- Updated hallway2 tilemap.
- Renamed underground/dirt texture to underground/gravel.
- Updated the red gravel texture.
- Fixed multiplayer board games not closing after the game has ended.
- You can no longer open draw mode during loading transitions.
- Fixed unfocused room impulse recordings sending p2 talk messages in multiplayer.
- P2 input is now disabled while room impulse is active.
- You can no longer access the house bathroom, care's room or the garage via noclipping in gen 2.
- Fixed a texture issue which would sometimes occur in library-room.
- The /tiles usage message will now mention /tiles brush.
- Fixed normal music playing for a short time after the room is initially loaded for room impulse.
- Minor adjustments to shed2.
- The "Care is missing..." text box will no longer appear while Care is in the child library.
- You can no longer leave Care A or Care B at the child library (this will probably be revisited at some point in the future).
1.2-pre17
Added:
Changed:
- Fixed offcentered driving sequence clock in widescreen.
- Fixed bug which allowed the player to move while the test plane snapple cap is open.
- Fixed screen offset when viewing recordings in widescreen.
- 64x64 images can now be used as naulsheets.
- Fixed school-basement text box size.
- Adjusted the positions on the school basement objects.
- The /recording command's usage message will now mention the impulse option.
- You can no longer exit demo playback during loading transitions.
- Fixed a visual issue which would occur when you press triangle before the transition to the options menu finished.
- Fixed music beginning too early when entering school-floor3.
- Fixed P2 talk rendering in front of draw mode.
- Updated P2 talk button sprites.
- The "places" sign, and the image of the bench will now be disabled in hallway2 unless /perspective marvin is active.
- Fixed recording buttons not moving fully offscreen in widescreen mode.
- Fixed /hat breaking when the gen is changed.
- /drawmode can no longer be used in areas where draw mode cannot be accessed normally.
- Fixed a bug which prevented naulsheets from appearing in multiplayer unless the /setchar command was used twice.
- Fixed an issue with slopes generated by /tiles collision.
- Fixed a bug which allowed the player to enter the Roneth room code while watching a recording.
- Adjusted hallway1 origin.
- Fixed a bug which would cause the music to change in room impulse if the player entered the sound test menu.
- Fixed gen value not persisting after the player uses /gen, plays a recording, and the recording ends.
- Fixed tile textures not unloading correctly in room impulse.
- The "go back" sound will now play when you exit the secret menu.
- Guided movement will now activate more frequently in school-floor2.
- Fixed a bug which would sometimes cause the screen to become stretched horizontally.
- P2 talk is now completely hidden on unfocused room impulse recordings.
- Adjusted the order rooms appear in the room impulse menu.
- Renamed sort-test to sort-test-room.
- Fixed tool input UI not changing colors properly.
- /sayspeed will now save to the settings file.
1.2-pre16
Changed:
- Fixed /pos toggle and /fps text overlapping.
- Fixed a bug with P2 talk sounds in multiplayer.
- Fixed tile textures not being unloaded correctly when the /tiles load command is used.
- Demo playback will now end when any button is pressed, as opposed to only when select is pressed.
- Fixed room impulse gen persisting after room impulse is stopped.
- Fixed Roneth room code not working in room impulse.
- Fixed an issue with draw mode opacity during recording playback.
- Fixed a crash which would sometimes occur after recording playback is stopped.
- Fixed Pen piano sound sometimes playing during loading screens.
- Fixed Care B description shovel animation appearing when an unfocused recording is viewing Care B's description.
- Fixed a bug which would prevent you from connecting to multiplayer after getting hit by the orange car.
- Fixed guided movement activating while the pause menu or draw mode are active.
- Fixed Wavey and Randice updating while the game is paused.
- Fixed invisible needles piano in multiplayer.
- Fixed several visual issues with widescreen.
- Fixed another "fake shadow" bug.
- Fixed music continuing after a demo recording ends.
- Fixed "Even Care" sprite rendering in front of the pause menu during recording playback.
- Fixed pause menu not pausing the driving sequence.
- Fixed looping audio sources playing while the sound test menu is open.
- The counselor room is no longer accessible in gens 12 to 15.
- Fixed a bug which would prevent the player from recovering Care NLM from the child library.
- The easel in level1-room6 will now have collision in gen 3.
- The game will now activate panicsv after it crashes in odd care.
- Fixed default camera position in hallway1.
- Fixed a visual issue with /hat when used in multiplayer.
- Fixed a visual issue with /balloon when used in multiplayer.
- The windmill drone sfx will no longer be treated like music.
- The broken air conditioner sfx will now persist in other rooms of the house.
1.2-pre15
Changed:
- Fixed build mode texture text scaling incorrectly.
- Improved P2 talk rendering in Room Impulse.
- Made bugged P2 talk inputs use a smaller white square.
- Fixed player names rendering behind objects.
- Fixed other players P2 talk appearing when they are in a different scene.
- Fixed inverted up and down dpad sprites in P2 talk.
- Fixed a bug which allowed the player to become partially darkened outside of a shadow region.
- Fixed a bug which allowed the player to interact with the treadmill in level1-room5 while the game was paused.
- Fixed /tiles command being case sensitive.
- Fixed warning message persisting if you resume the game directly after selecting the "just quit" option in the pause menu.
- Fixed test plane needles piano.
- Fixed a bug which allowed the player to get out of bounds in school-floor3.
- Fixed a minor sorting issue with the umbrella in level1-room7.
- Fixed Care A reappearing when the ladder is used a second time.
- Fixed white tiles appearing in some early gens.
- Fixed /stopsay breaking the /say command.
- Fixed /fp command on the title screen, and in several other rooms.
- Fixed a visual issue with the test plane snapple cap.
- Fixed green tool activating during room transitions.
- Fixed white tool activating while draw mode is active.
- Adjusted collision in road.
- Fixed room impulse dial rendering in front of the console.
- Fixed draw mode audio playing for unfocused recordings.
- Fixed P2 talk rendering in front of the console.
- The player's Y position will now be reset when the /scene command is used.
1.2-pre14 (all 1.2 changes up to pre14)
Added:
- Added dynamic tiles.
- Added /reload command.
- Added /reference command.
- Added school-floor3 scene.
- Added school-basement scene.
- Added machine scene.
- You can now view the chalkboard, and ghost room images in school-class3.
- Added the "All Recordings" menu.
- Added Room Impulse.
- Added the "Extra Stuff..." menu.
- Added lockers to school-floor2.
- Care A can now be caught.
- Care B can now be caught.
- Added /jpeg command.
- Added the counselor room to school-floor2.
- Added the driving sequence.
- Added the orange car event.
- Added the reverberated version of the house voices sound.Added the white block near the house road.
- Added /gen command.
- Added /perspective command.
- Added /dc command, which toggles fog distance culling.
- Added /time command.
- Added /skip command.
Changed:
- Improvements to many assets.
- Refactored a very large amount of the game's code.
- Fixed a bug which allowed the player to open the pause menu during the Garalina logo animation, if they pressed the start button soon enough.
- The /cam command can now be used to manually set the camera's position or rotation.
- school-class3 is now accessible without commands.
- Save files and recordings are now much smaller.
- The disc menu will now play "zoom_here" on the disc which corresponds to the current gen, rather than always playing it for the middle disc.
- Fixed wavey rain sound not being affected by volume settings.
- Attempted to fix a bug which sometimes caused the piano in level1-room5 to be very loud.
- If the phone in anna-office has not been picked up, you can now hear it ringing from hallway2.
- Renamed tunnel-exit to tunnel-stairs.
- Adjusted first person movement and rotation speeds.
- The burn-in monitor will now show a thumbnail image of the current scene, as opposed to always showing an image of the house.
- Improved the windmill Lina model animation.
- The speed at which you can remove petals from the flower in shed1 is now limited by the speed of the treadmill in level1-room5.
- The title screen music will no longer play directly after a demo ends.
- You can now select options in the pause menu before the initial pause animation has finished.
- You can now use /soundtest toggle [hex] to toggle whether a specific sound is unlocked in sound test, using a sound's hexadecimal ID.
- The /text command will now allow you to specify whether the text box is dark, and the shape of the text box.
- Adjusted the guided movement in school-floor2.
- Renamed tunnel-exit to staircase.
- The /fps command will now display the current framerate.
- You can now specify a brightness value with the /shadow command.
- Replaced /autorecord command with /recording auto.
- Fixed a typo in /sayspeed usage message.
- The fog radius in party will now change depending on the player's position.
- Fixed an error which would occur when the game tries to display text with chars that are not in the font.
- The /fp command will now persist between rooms.
- The /fp command can now be used to toggle the brick overlay.
- Improved Pen piano camera settings.
- The current naulsheet will now be saved in the settings file.
- The game will now backup save files before deleting them when beginning strange situation.
- Naulsheets can now have semitransparent pixels.
- Magenta (#FF00FF) will no longer be taken into account when determining the naulsheet transition animation's color.
- The /bind command will now show an error if you try and bind a button to a key which already controls another button.
Removed:
- Removed translated title screen models.
- Removed builtin custom languages.
- Pressing esc on the title screen will no longer close the game. You may use the /quit command instead.
- Removed /chromaamp command.
- Removed /chromafreq command.
- Removed /gamma command.
- Removed /sharpen command.
- Removed /kernelsize command.
- Removed /odd command.
- Removed /ss command.
- Removed /demo command.
- Removed /skipcl command.
- Removed /dmototsv command.
- Removed /tsvtodmo command.
- Removed /listfsfiles command.